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Quick Look: Cats Among The Pigeons
Designer: Kieran Williams, Ian Calow
Artists: Ian Calow
Publisher: Level 46 Games
Year Published: (currently on Kickstarter link at bottom of review)
No. of Players: 2 -8 (I think it might shine more with more than 2 players)
Ages: 6+
Playing Time: 15 – 30 minutes.
Find more info HERE.
From the Publisher:
In Cats Among The Pigeons, the aim is simple – collect 7 pigeons of the same colour flock to win. But watch out for the cat cards – if you have any in your hand, you can’t win!
Sounds simple, right? Well there are also action cards in the deck, allowing you to draw extra cards to find more precious pigeons, get rid of those pesky cats, or to generally cause a lot of chaos and fun!
Disclaimer: The publisher provided the prototype copy of Cats Among The Pigeons. The opinions expressed in the review are completely my own.
Review:
Quick Take:
Cats Among The Pigeons gave me a bit of an Unstable Unicorns vibe right away—but it feels like the kind of game that really comes alive with more players at the table.
In my case, I was kind of playing it “solo as two players” while teaching and playing alongside my nonverbal son who has autism. Even in that setup, it held our attention and flowed pretty well once we got going.
Getting It to the Table:
One thing that stood out to me right away—and this is a big one for me personally—is that I didn’t feel overwhelmed going from reading the rules to actually getting it to the table.
That’s honestly where a lot of games lose me. I’ll read the rules, feel like it’s going to be too much to teach or manage, and it either sits on the table for days or goes right back on the shelf (most recently Flip 7 with a vengeance fell into that category for me).
This didn’t do that.
It was pretty quick to get going, and once we started, things made sense within a round or two.
What Stood Out:
• That “take that” energy
This is definitely a “mess with each other” kind of game. Even with just two players, you can feel how much more chaotic and fun it would get with a full group.
• Easy to learn, quick to play
It doesn’t take long before everyone understands what they’re doing, which makes it much easier to bring to the table—especially with family.
• Art and personality
The art stood out right away and gives the game a strong identity.
• Prototype quality (as expected)
The cards felt a bit flimsy, but that’s clearly just a prototype thing and not something I’d expect in the final version.
A Couple of Early Questions / Suggestions:
There were a few small things that came up during play:
- We weren’t 100% sure if a rainbow pigeon can count when discarding two pigeons of the same color to draw a card.
- I’d love to see a player reference card included in the final version—something with turn structure on one side and action card reminders on the other. That would make it even easier to teach and keep things moving.
Neither of these are deal-breakers, just things that stood out during early plays.
Playing With My Son:
This was honestly one of the most interesting parts of the experience for me.
My son stayed engaged the whole time—which surprised me—and even ended up winning the game. That alone says a lot about how approachable it is.
I may have held back just a little (that “Fresh Start” card would have been rough 😅), but the fact that he stayed with it and participated the whole way through was a big positive.
Family Appeal:
When I was telling my daughter about it, I ended up joking that it reminded me of a made-up game—“chickens and penguins”—which made us both laugh.
But that actually kind of fits the feel here.
It has that same light, slightly chaotic, easy-to-explain energy that works really well for family settings.
The Good:
• Easy to get to the table — no overwhelm from rules to play
• Fast turns and quick flow once you start
• Strong “take that” interaction that should shine with more players
• Approachable for family play (even with mixed experience levels)
• Engaging enough to hold attention (especially notable in my experience playing with my son)
The Other:
• Some minor rule clarity questions (like how rainbow pigeons interact)
• Would benefit from a player reference card for smoother teaching and play
• Prototype components feel light (expected, but noticeable)
• Likely better with more players than just two
Final Thoughts:
Cats Among The Pigeons feels like a game that knows exactly what it wants to be—fast, interactive, and built around player interaction.
It’s not trying to be overly complex, and that works in its favor. This is the kind of game that’s easy to bring out, easy to teach, and likely to get requested again—especially with the right group.
For me, the next step is getting it to the table with more players, because I really think that’s where it’s going to shine the most.
Players Who Like: Take that” games, light strategy card games, family-friendly competition, and games like Unstable Unicorns.
After reading Lake’s review, if this sounds like a game for you at the time of this posting Cats Among The Pigeons
will be live on KICKSTARTER until Sun, April 26 2026 11:00 AM PDT, and has surpassed its funding goal of $2,027. Check it out and back it HERE.
Did you back it based on our review? Please comment below letting us know!
💬 From the Shelf to the Table
Now that this one is off the shelf and onto the table… what do you think?
Did it land the way you expected—or surprise you?
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and Level 46 Games on:

Lake Leafty – Owner
Lake was a pharmacy tech in just about every facet you can think of including as a veteran of the United States Air Force. He’s also a husband to his wonderful wife with whom he has been blessed to be the father of 5 great children. Due to circumstances beyond his control he got thrown into the world of Tabletop gaming. As an overachiever he couldn’t just sit there quietly playing games. So he started podcasting about games in May of 2017. Ever since then has been slowly trying to grow his evil regime starting with The Giveaway Geek and now EBG.
Lake Leafty has done Reviews, News & Interviews which can be found HERE.

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English (US) ·