PROTECT YOUR DNA WITH QUANTUM TECHNOLOGY
Orgo-Life the new way to the future Advertising by AdpathwayHere's an overview of this game, which is heading for crowdfunding in January 2026:
Lodge is a spatial puzzle game set in the beautiful Swiss Alps. During play, you draft room tiles from a Tetris-like display and place them on matching floors to attract guests to your lodge. Gain bonus points for placing those guests on their preferred floors and by constructing amenities to keep them happy.
Okay, that's a fairly generic description for now, so I'll have to be satisfied with a game that looks akin to a Hugo Pratt comic and move on.
▪️ Lodge will actually be PickPocket's second release, with the first being a new edition of Dave Chalker's Thief's Market, which debuted in 2016 from Tasty Minstrel Games. PickPocket crowdfunded Thief's Market in March 2025 and expects to fulfill that campaign in November 2025.
Here's an overview of this 3-5 player game:
You and your fellow thieves have just returned from an epic heist together. Now comes the tricky part: How do you split up the loot?
Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins.
Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins.
Chalker writes about the origin of Thief's Market and its subsequent development in this BGG thread, noting that the idea is derived from Kory Heath's effort to employ a "fair division algorithm" in game design. In short, the "I cut/you choose" principle works cleanly with two players, but once you add a third person the splitting takes longer and feels wonkier. However, with this "steal and reduce" system, everyone gets to cut, with you taking what you want at the risk of having someone else grab it or you taking from someone else without getting all of it.
▪️ While writing about Thief's Market, Chalker describes part of the game design as follows: "Person A takes as much as they want from the pile of things to be divided. (Money, pie, districts — anything that can be split up. Not, like, squirrels.)"
Squirrels, eh? By a funny coincidence, in late 2025 Italian publisher Little Rocket Games will release Lodge, a 2-6 player game from Jorge Tabanera Redondo that features...squirrels! What are the odds?!
In Lodge, you run a snack stand in the forest and want to give treats to hikers. Each player has seven snacks in hand numbered 1-48, and everyone simultaneously reveals one snack. Starting with the lowest-valued card, players place their snack in front of a hiker who wants it, and if you give a hiker their final snack, you take the card, scoring points for it at game's end.
If no hiker wants your snack, perhaps because someone else fed them first, you take a squirrel token, which is worth -1 point. If a squirrel is revealed from the hiker deck, everyone with at least one squirrel token gets another one.
After playing five snacks, you refill your hand, then you do this again, then you play out all seven snacks — seventeen in all — and if you have exactly ten squirrel tokens, you win the game immediately. (With eleven or more tokens, however, you become the snack in a squirrely feast.)
If no one squirrels their way to victory, whoever has the most points wins, with five squirrels counting as +5 points instead of -5. Don't get one more, though. Squirrel six is frowned upon...

.jpg)
6 months ago
37
/pic9132292.jpg)
/pic2773860.png)
/pic8417458.png)
/pic9035736.jpg)
/pic9065878.jpg)










English (US) ·