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Decipher an Alien Signal, Climb an Opponent During High Tide, and Take Tricks to Connect 4

1 year ago 83

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by W. Eric Martin

▪️ In early February 2025, DVC Games released the 2-6 player co-operative game Signal from Jasper Beatrix, describing it as follows: "It comes from our love of the movie Arrival and the joy of little team-based logic puzzle experiences. It has a touch of Zendo to it, and The Visitor. It technically doesn't have a player cap."

In more detail:
In Signal, players take on the role of Experts seeking to understand the Alien player, who in turn is seeking to be understood. The Experts will create and transmit "signals" to the Alien, who has certain rules for how to respond that must be deduced by the Experts. Once the Experts understand these rules, they can ensure that they come to agreement with the Alien, succeeding co-operatively.

On a turn, the Experts arrange black and white pieces on a mat to represent a graphical signal, discussing and debating how and what to send. Once finished, the Alien then replies by using pre-set rules only they can see to add, remove, and adjust the signal, both to be helpful and to try to reach an agreement, which is represented by a pre-set signal that they are trying to achieve with their limited response capabilities. As the Experts analyze and understand the Alien, they can use limited guesses and a few hint-like abilities to discover which signal they can send that will result in agreement. The Alien even has a little leeway in how they respond; after all, they want to be understood.

After succeeding at the first round, Experts then reset and continue with the same Alien, except new rules are in play on top of the previous ones, showing a deeper and deeper familiarity with the Alien player. After three rounds of successful agreements, all players win co-operatively and receive a score based on leftover guesses and unused abilities.

▪️ Signal was demoed at PAXU 2024 in December, and another title available (briefly) at that show was High Tide, a two-player game self-published by designer Marceline Leiman. An overview:
Waves come in, sweeping up the ocean floor.

High Tide is a strategic stacking game for two players inspired by mutualistic relationships found in the natural world. The game is played without a board on any flat surface with 19 wooden hexagon tiles: 7 tiles for each player and 5 neutral tiles. The tiles are randomized in a grid at the start of each round, leading to over six million different starting positions — and millions more unique and pretty end states!

Players take turns moving one tile of their own color or a neutral color. The twist: A tile must stack onto another tile so that it is higher up than it was before. You want to cover your opponent's tiles and have the most uncovered tiles by the end of the round. When a player cannot take a legal move, the round ends.


The first player to win three rounds wins the game.

Leiman had twenty copies of High Tide available for purchase at the Indie Games Night Market — an event detailed by designer Chris Wray here — and sold out quickly.

Why write about a small-run game you're unlikely to ever find in the world? Because Underdog Games has picked up High Tide for publication on a larger scale. As Underdog developer Nick Bentley writes: "The 1st time I played it, I asked to play again 9 more times. I reject 99.9% of prototypes, to say nothing of asking to play again... I'm a pretty good abstract games player, and I lost 10 games in a row. The most delightful 10-game losing streak I've ever experienced."

▪️ PAXU's Indie Games Night Market was organized by Daniel Newman of New Mill Industries, which has six(!) titles on pre-order for delivery in the first half of 2025. Here's a quick take on each game:

• In the two-player game Lepidoptery from David Karesh and Srinivas Vasudevan, you take turns playing card combinations, marking the combinations you play on a shared board with tokens; when a column fills, that combination is off limits. Your goal: Get four tokens in a row, or shed your deck.

Greasy Spoon is another two-player card-shedder, with players in this Sean Ross design serving menu items and combos to waiting customers.

Dickory, a two-player card-shedder from Ross and Hanibal Sonderegger, has a "conveyor belt" of ranks so the strength of those ranks — singles, pairs, three-card runs, etc. — shifts over the course of play.


Torchlit is a 3-5 player trick-taking game from David Spalinski through New Mill's Little Dog Games brand in which players either win a trick or increase the value for the number of tricks won in a round. At round's end, you score points based on how many tricks you won — and if someone else won that many, you have to split the points with them. Whoever scores the most after three rounds wins.

Best Shot is a team-based trick-taking game for 2-6 players from Daniel Kenel in which teams compete to win a hole in a nine-hole golf course, with each par-3 hole consisting of three tricks: drive, chip, and putt. Win two of those tricks, and you win the hole; win five holes, and you win the game.

• Kenel's Dino Trix: Tarot Adventures is a compilation of three trick-taking games played with a tarot deck that features art by Sai Beppu.

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