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Orgo-Life the new way to the future Advertising by AdpathwayHere's an overview of Claustrophobia 1692, which will be Devir's first attempt at crowdfunding, with a Gamefound campaign starting in Q1 2026:
Welcome to Claustrophobia 1692, a two-player combat game set in a fictional maze of caverns where human warriors battle infernal forces rising from the depths of Hell. One player leads a desperate band of condemned warriors, led by their Redeemer, who are seeking to fulfill a divine mission, while the other commands numberless demonic hordes seeking to destroy them. Every game is a story of survival or damnation.
Using modular dungeon tiles and scenario-based objectives, Claustrophobia 1692 is played over a series of rounds, each divided into a human turn and an infernal turn. Rounds continue in this way until the endgame conditions described for the scenario have been met, at which point the victor is determined.
Using modular dungeon tiles and scenario-based objectives, Claustrophobia 1692 is played over a series of rounds, each divided into a human turn and an infernal turn. Rounds continue in this way until the endgame conditions described for the scenario have been met, at which point the victor is determined.
A press release announcing this new edition notes that Devir has licensed the design from Monolith and the publisher "will work closely with the original creators [sic] CROC to deliver an updated version of the game containing all new miniatures, stunning artwork, new campaign scenarios, and a revised ruleset." One image of a miniature was included with the press release, so this figure stands in for all the hopes and expectations that one might have for this project.
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