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Explore a Trio of Twisted Realms, Stack Blocks in OrthoGnomes, and Do Your Share in the Vineyard

1 year ago 101

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by W. Eric Martin

I find it odd to sit inside February and think about games being marketed now for delivery in 2026, but I'm not a publisher, so that's probably why. In any case, here's a sampling of games in the midst of crowdfunding or on their way there.

▪️ Vineyard: A Winemaking Game is a design from Roberta Taylor that puts 1-4 players into communal ownership of a vineyard, giving them all equal rights to tell employees what to do. Seems like a precarious position for anyone trying to do long-range planning, but that's the situation here.

Here's an overview of this Pencil First Games release, which is being crowdfunded now for release in the first half of 2026:
Prepare to make wine in a delightful, sun-washed valley by moving workers through the steps of winemaking and choosing upgrades that provide ways to gain advantages and leverage other players' decisions.

Vineyard: A Winemaking Game is a "shared worker-placement" design in which everyone at the table can play action cards to move any worker around the vineyard. You do not play a specific character, but choose how to best guide all of the workers. There may be turns when you set up an excellent upcoming action...but will you be the first to take advantage of it? Will you push your luck to get more done, or focus on building up improvements?

▪️ Canadian publisher Inside Up Games aims to crowdfund a trio of games all set in the Twisted Realms and all due out in 2026:

• In Thieves of Eldris from Aaron Crow and Ryan Scott, you try to keep your identity secret while moving townsfolk around in a crowd and trying to "liberate" your targets from their coins without being exposed.


• You're also trying to claims coins in Crits & Tricks by Pete Wissinger, but now you're playing a trick-taking game in which you draft quests, then attempt to complete them via tricks augmented by polyhedral dice and mercenaries of different classes that affect a trick's victory condition and carry CRIT abilities that can help you win more loot than anyone else.

Alternate art covers
• As befits the title, Filippo Landini's Tug of Roar is a two-player game in which you contest control of five regions, with each of you placing three characters in a region to determine control, bidding for recruits and using class abilities to intimidate your opponent and raise your banners.

▪️ OrthoGnomes is a two-player abstract strategy game form Japanese designer Kotori that first appeared in 2024 at Tokyo Game Market. Now publisher PhantomLab is crowdfunding a new edition of the game that can be delivered worldwide in May 2025. Yes, so soon by comparison with other projects!

Here's how to play:
Long ago in Gnomish lore, the Fire God and the Ice God played games to stave off boredom. If the Fire God won, the world would heat up, and if the Ice God won, the world would grow cold. Their ongoing competition has resulted in the seasons of summer and winter in this world.

To set up, each player receives six 3x1x1 blocks that feature some combination of gold (fire) and gray (ice). The game lasts two rounds, and in a round players take turns placing their blocks on a rotating 4x4 game board. Two blocks cannot be placed parallel to one another, but instead must meet orthogonally. (Blocks cannot be placed outside the 4x4 grid, but may rise as high as players can build.)


Once all the blocks have been placed, count how many rows of four squares in your color have been created from the five different perspectives available: from north, east, south, west, and above.

Clear the board, then complete a second round with the other player going first. Whoever ends up with the higher score wins.

Japanese game enthusiast Mandy Tong has a long write-up of the game on Opinionated Gamers.
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