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Gen Con 2025: Flintlock!, Squirrel Away, Satchel Quest, Dragonarium, and Champions of Midgard

8 months ago 102

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by W. Eric Martin

▪️ At Gen Con 2025, U.S. publisher Floodgate Games debuted Squirrel Away, a bluffing game for 3-6 players from Clarence Simpson.

Your goal is to collect sets of colored acorns. Each turn, you place one of your cards in hand face down, then you move your hand over the field of acorns on the table — grabbing whatever you want, flashing others what you're holding, dropping them again to grab others, before finally holding a closed fist in front of all the other squirrels and claiming what you took.

If no one doubts you, tuck the acorns away under your player aide; if they do, they must state whether they think your claim doesn't match what you're holding or what your card shows. If you're truthful, you get an extra acorn to reward your honesty; if not, no nuts for you!

Squirrel Away feels almost like a performance game because you can put on a show to distract others — or at least pretend to distract them in order to get falsely accused.

If possible, have Seppy Yoon demo a game for you — he's awesome!
▪️ Floodgate also showed off Flintlock!, a quick-playing wargame coming in 2026 that's based on Paolo Mori's Blitzkrieg!: World War Two in 20 Minutes and designed by Mori, Roger Tankersley, and David Thompson.

The game features two boards, one representing the Seven Years War in the theaters of Europe, India, and the Atlantic, and the other the French and Indian War in North America. You can play either board or combine them for a team-based 2v2 battle.

Gameplay is straightforward for the French and Indian War, with each player revealing a tile from their hand at the same time when competing in a location. The winner places their tile on an appropriate location (land, water, or both) to gain the listed bonus, with the balance of that combat shifting in the winner's favor. Move the cube to your end of the track, and you choose the next location along the arrows.

We didn't get an overview of the Seven Years War game board.


▪️ In early 2025, Grey Fox Games ran a crowdfunding campaign for Champions of Midgard: 10th Anniversary Edition from Ole Steiness, and at Gen Con 2025 it showed off the current look of this early 2026 release, leaning into the "Get it now or miss out" aspect of this project.

Not necessarily final components
▪️ Dragonarium is a late 2025 release from designers Wei Chang and Kuan Chen and Taiwanese publisher Wonderful World Board Games, with the game having an updated look from what I saw at GAMA Expo 2025. Here's an overview of this 1-4 player game:
Dragonarium is a tile-placement game with drafting and resource management elements. Players are welcomed into the Imperial Hatchery to construct the ideal dragon-arium. While placing tiles to make connected domains, make full use of elements circling the player board — an innovative resource mechanism — to breathe life into your dragons.

The game is played over twelve rounds. Each player drafts a tile with one or two land types, placing it to build their dragonarium out...and up! Then choose one of the land types just placed to activate an element token (fire, water, wind, and light) circling the player board. As the token passes by a row or column, it provides the energy needed to hatch the dragons found on placed tiles.

Not necessarily final components
Once ready to hatch, place a tile on top, releasing it into the dragonarium. The land where the dragon nests, however, allows players to further connect domains as the tile now shares the element of the placed dragon. Aside from being a robust spatial puzzle, Dragonarium challenges your timing for when and where to release your dragons so as to interweave their domains.

▪️ Satchel Quest is a 1-4 player game from the Flatout Games design team of Molly Johnson, Robert Melvin, and Shawn Stankewich that publisher Weird City Games plans to crowdfund and release in 2026. Here's an overview:
Venture into the dungeon with naught but your wits and your trusty bag! Satchel Quest is a competitive bag-building dungeon adventure in which every draw shapes your fate. Armed with a bag full of double-sided chips, you'll delve into the dungeon, battling enemies, disarming traps, and unlocking treasure chests while earning gold, experience, and valor.

Draw a chip, choose which side to play, and place it strategically on the current floor of your dungeon map to attack monsters, block damage, trigger ranged effects, or set up for big combos. Exact placement matters as chips interact with adjacent spaces and can chain together for powerful results.

Mock-up components
Between adventures, visit the village to heal, upgrade your skills, and buy new chips at the market that expand your strategy. With multiple adventure paths, asymmetric heroes, and a wealth of clever combos, Satchel Quest combines the satisfying tension of bag building with a fresh, spatial puzzle twist. Outsmart your opponents, seize opportunities, and earn the most valor to claim your place in tavern tales for years to come.
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