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Get Teased by Tascini, Tianxia, Tricksters, Tulip, and TRND

10 months ago 48

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by W. Eric Martin

▪️ Publisher Board&Dice has been releasing games from designer Daniele Tascini since 2018's Teotihuacan: City of Gods , and it's announced a new T-title from Tascini — with co-design by Antonio Petrelli — for release in August 2025.

Here's an overview of the 1-4 player game Tianxia:
The Warring States period was a pivotal era in Chinese history, marked by constant warfare, significant bureaucratic and military reforms, and the consolidation of power among rival states. The game is set around 260 BCE, a time when the seven warring kingdoms were locked in fierce conflict, both against each other as well as against nomadic groups like the Xiongnu, who posed a threat from the north.

Although sections of the Great Wall of China had been constructed as early as the 8th century BCE, the later years of the Warring States period saw a surge in defensive building projects. Before Qin ultimately unified the kingdoms, extensive fortifications, watchtowers, and new sections of the wall were erected to bolster defenses.


In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven Warring Kingdoms.

The game lasts four rounds in which you install Governors in the regions and bolster the power of rival ruling houses, thus gaining their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process.
Each round, the nomads advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border, a battle takes place that affects all players.

At the end of the game, the player who was the best governor, politician, merchant, and protector wins.

▪️ I'll mention in passing that this is the second game with "Tianxia" in the title in the BGG database, with the first being 2015's Trickster: Tianxia from Daniel Solis of Smart Play Games, who sells titles via DriveThruCards.

In this 3-7 player card game, the deck consists of 49 cards, with seven types of heroes — each with a unique power — coming in seven colors. The game is played in rounds, with the leader playing a card (and using the hero's power), then the next player clockwise — the trickster — plays a card (and uses the power), which determines whether everyone must follow color, follow hero, or play a card with a hero and color not previously played.

Whoever can't do this takes all played cards into their house, which is bad as you want the fewest house cards at game's end; if everyone plays, the trickster must take the cards as they chose poorly. Whoever takes cards leads the next round. Keep playing until someone has no cards in hand after cards have been taken, then add cards in your hand to your house and score. If you have more cards in a color than each other player, you ignore those cards, which is ideal since the player with the lowest score wins.

I've purchased and played all four Trickster decks, which can be mixed and matched. Fun stuff!

▪️ For a somewhat newer game, let's talk about TRND, a Jun Sasaki design for 3-5 players that Oink Games released on the sly at shows in 2024 and has only recently posted info about the game.

The gist of the game is simple, as with most Oink titles. Start with a hand of cards, and a display of eight cards on the table. Cards show one of three chair styles in one of three colors. On a turn, add a face-up card to your hand, then discard one or more of the exact same card as long as they match either the style or color of the card on top of the discard pile.


When all cards in your hand are identical, you can go out, scoring points based on the size of your hand — except that if you're the last player with cards in hand at round's end, you score 0 points. Keep playing rounds until someone hits a point threshold and wins.

Having just played Ethnos again recently, the matching of color or style resonates with me — as does the gambling aspect of trying to push for a larger play before the round suddenly ends.

▪️ To Ts you with another new game, Tulip is a 2-6 player card game from Quentin Lammerant and Les Tontons Joueurs that does what you might expect: Let you gamble on selling tulips for a good price.
Each player starts with a hand of four cards from a deck containing tulips in six colors, black tulips (which are their own thing), and action cards. Each player gets 1-3 starting cards in the six colors.

On a turn, you play a card, then draw a card. Tulips are placed in front of you, and for a non-black tulip, you lower the value of that color by one notch on the price chart. If the value goes from 1 to 0, the market crashes and everyone ditches cards of this color — but if someone re-introduces this color later, the value goes from 0 to 5. Action cards let you swap tulips in play, adjust a price up or down, or steal a card and play it.

After the fourth crash, the fourth black tulip, or an empty deck, the game ends, with everyone placing their hand in front of them to score along with everything else: action cards are worth 1, black tulips 3, and colored tulips whatever their current value is.

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