PROTECT YOUR DNA WITH QUANTUM TECHNOLOGY
Orgo-Life the new way to the future Advertising by AdpathwayDo you want early access to our giveaways? Do you want to read our reviews before your friends?
Join the COOL KIDS by subscribing to EverythingBoardGames.Com’s Email List Today!!
Quick Look: MISTRUTH
Designer:Alun Davies
Publisher: Mistruth Media Ltd.
Year Published: Coming to Kickstarter!
No. of Players: 3-6
Ages: 8+
Playing Time: 5 – 40 minutes.
Find more info HERE.
From the Publisher:
MISTRUTH is a brand new card game that rewards honesty, but makes lying necessary to survive. It takes just 20 seconds to learn, but it’s impossible to master. There is no luck – only your ability to intuit, collaborate, and deceive.
There is no winner, just one loser.
Every turn, players engage in an open discussion and offer one another a choice of cards. The goal is to work together so that someone collects all four of a specific card type. BUT: one player holds MISTRUTH, and their sole aim is to pass that card on to avoid losing the game.
When someone holds 4 identical cards, with nothing else in their hand, the game is over.
The player holding MISTRUTH loses.
Disclaimer: The publisher provided the prototype copy of MISTRUTH. The opinions expressed in the review are completely my own.Note: This review is based on a demo copy of the game and may not accurately reflect the final version of the game.
Review:
Initial Thoughts:
I like to think I can figure out what my opponents are likely to do. Sometimes I’m successful, and sometimes I think they just want to mess with me. When I saw the title of this game, I was curious; curious to know if the game was just about lying or about figuring out what the lie is. As I read the publisher’s notes, it seemed like the game would be akin to Old Maid but with the added bonus of social deduction. That seemed like an interesting combination and I wanted to find out more.
Rules & Setup:
The rules are super simple and fit onto one card in the pack.
Note: Since this was a demo game it is possible the rules were not in their final form.
The setup is simple and not time consuming. Players select sets of 4 cards equal to the number of players and the Mistruth card. The cards are shuffled and dealt out to the players. One player will have an extra card and is the start player.
Theme and Mechanics:
Mistruth doesn’t really have a theme per se. You are trying to collect wealth, experience, knowledge, fame, community, or power. You need others’ help to do so; the question is “Can you trust them?”
The mechanic of the game is simply verbal interaction with another player and then the passing of a card.
Gameplay:
On a player’s turn, they talk with the player to their left on what card they would like. The active player then offers a card, face down. The other player can take the card or ask the active player to offer another card. The other player can then choose from either card, without looking, or may ask for a 3rd offered card, but must take the 3rd card. After the first round is complete, any player who has 4 of the same card in their hand may end the game, and the person holding the Mistruth card is the loser.
Final Thoughts:
The game was really easy to learn and teach. It works well as a break-the-ice game at parties and game nights. Some of the games I played seemed to be over too quickly based on how the cards were dealt. After the first round, someone who gets dealt all 4 of the same card can just declare the game over, and why wouldn’t you, that makes you a winner and someone else the loser. Those games weren’t all that fun. Also, there was just too much down time in 6 player games since there isn’t really a time limit on how much discussion can take place. If it isn’t your turn, you have to wait until it comes back around. We combatted this with a slight change to the rules. Instead of having to interact with the player to your left, you get to choose who you will interact with. This makes it interesting to see who picks on who and who says what to who. Made it feel a bit more strategic. Overall, a quick and easy game with plenty of potential social interaction. I think Mistruth will work well for a family game or a travel game; something to do with kids or while traveling.
Games of social deduction and interaction, lite games of skill and press your luck, semi-cooperative games, and card games
After reading Thomas Shepherd’s review, if this sounds like a game for you at the time of this posting
MISTRUTH will be coming to KICKSTARTER to make sure you get notified about the launch sign up: HERE.
Did you back it based on our review? Please comment below letting us know!
Do you find that you’re missing too many reviews as we drop them? Provide your name and email below and we’ll keep you in the know of what we reviewed that week as well as other hot news!!!!!
Check out MISTRUTH and Mistruth Media Ltd. on:
Thomas Shepherd – Reviewer
Grew up loving to solve puzzles, play games. In younger years he had fun playing pencil games, playing D&D with friends, and hanging out with others. His favorite thing to do was to make puzzles, mazes, word games, picture games, etc. Sadly his career took him in a different direction. Gaming came back into his life, though, about 15 years ago & held onto it since. He enjoys designing games and has 9 published titles, through, Toresh Games. Sadly he wasn’t able to sustain the company. He would love to see a return to games as the best social media platform for the masses.
See Thomas Shepard’s Reviews HERE.

.jpg)


/pic9148407.jpg)









English (US) ·