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Sail from Batam through Shallow Seas to Explore Fathoms on the Way to the Arctic

9 months ago 58

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by W. Eric Martin

▪️ Publisher This Way! hasn't released much info about the 2026 title ARCTICA from designers Rémi Mathieu and Sams — but this cover is striking enough to demand attention on its own.


Here's what we know about this 1-4 player game:
ARCTICA is a competitive, card-driven, engine-building Eurogame based on the development of Arctic ecosystems, especially fauna. The game features more than 160 animals, and you want to build a viable ecosystem.

In the end, the player with the highest biodiversity score wins.

ARCTICA will be available for demo games at Gen Con 2025, so perhaps we'll know more about the game after that show.

▪️ Heading to warmer waters, we come to Fathom, a 2-4 player game from Dan Helfer and Paper Fort Games that's due out in Q3 2025:
Fathom is a tile-laying, pattern-building game of deep-sea exploration in which you take on the role of marine biology teams competing to uncover the secrets of an uncharted, underwater ecosystem around a fictional island. The depths are vast and time is limited, so savvy decision-making under pressure is crucial to a successful expedition. Choose wisely which creatures to investigate as those you don't pursue may be discovered by your opponents.


Over six rounds of simultaneous play, guide your team's boat and submersible across the ocean. Scan the unmapped depths, and place tiles representing signs of marine life. Descend into the darkness and reveal these tiles to discover remarkable creatures.

At game's end, you gain points based on the scoring criteria of species you've discovered. Some thrive in a homogenous environment; others fare better surrounded by diversity. The solitary life may suit certain creatures, but straying from the safety of a group spells disaster for others.

Discover the most synergistic ecosystem to win!

▪️ Heading to the surface, we arrive at Shallow Sea, a 1-4 player game from Yeom.C.W and Bad Comet.

This crowdfunded game is starting to ship to backers and should be available through retail in 2025. Here's what awaits:
In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.


On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.

▪️ Pulling into port, we reach Batam, a new edition of Stefan Dorra's 1998 game Tonga Bonga from Korean publisher Playte. This publisher already released a new edition of Tonga Bonga in 2024, but a Playte representative tells me that Batam features a different map and "additional cards", which is odd since I don't remember the game having any cards. Hmm. More details are needed, but for now I can give an overview of gameplay:

Each round in this 3-4 player game, you place coins on the various personal slots on your ship that you want to fill. In turn, each player rolls their dice, then assigns dice to various ships owned by others — never their own. The more money you offer, the more likely you are to get higher numbers, which means your ship will sail farther and get you to new islands more quickly...but the goal of the game is to end up with the most money, so you don't want to spend a lot, yet if you don't, you'll end up with low numbers — or the seasick sailor won't can't sail at all.

I've played Tonga Bonga a few times and had a blast, with the game making great use of the randomness of dice to provide highs and lows as you race from one port to another, trying to beat others there so that they have to pay you once they arrive in your wake.
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