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Slapshot Review from Lake and 2 of his kids based on a podcast review they did 8+ years ago

2 months ago 35

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image taken from campaign from the publisher.

Quick Look: Slapshot


Designers: Tom Dalgliesh, Ron Gibson, John Gordon, Lance Gutteridge
Artists: Tom Dalgliesh, Lance Gutteridge, Doris Matthäus, Kwanchai Moriya
Publisher: Columbia Games
Year Published: 1982

No. of Players: 2-10

Ages: 8+

Playing Time: 30 minutes.

From the Publisher:

Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat.

Disclaimer: The publisher provided the copy of Slapshot®. The opinions expressed in the review are completely my own.

Disclaimer: Anytime you see a link to Amazon on our site, it is another way to get your product there for the normally listed price as well as a way to support Everything Board Games and everything we’re doing here, without paying any extra. We appreciate the support!

Review:

You can listen to our original podcast review of Slapshot recorded on Sep 15, 2017 here:


Overview:

This game centers around players navigating its core mechanical loop of decision-making, turn sequencing, and resource or positional management in a way that balances approachability with meaningful choice. Turns are generally quick, but the consequences of your decisions can ripple out over future rounds, which keeps everyone at the table engaged — even when it’s not their turn.

There’s a noticeable emphasis on accessibility in the ruleset, but don’t let that fool you — there’s enough interaction and timing-based play here that experienced gamers will still find opportunities to optimize strategies and adapt on the fly.

Rules & Setup:

Setup for this game is fairly straightforward and doesn’t require a ton of pre-planning before you can get started. Players begin by organizing the main components and preparing the shared play area according to the rulebook, after which each player receives their starting pieces/resources.

The rules are easy to explain to newer players and mostly revolve around taking actions on your turn that move you toward completing objectives or improving your position in the game. Once everyone understands the basic turn structure, the game flows naturally without needing to constantly reference the rulebook.

This makes it easier to introduce to family members or younger players who may not have as much experience with modern board games.

Theme and Mechanics:

The theme comes through clearly in how players interact with the game’s core systems. Rather than feeling pasted on, the mechanics support what the game is trying to represent, helping players understand why they’re making certain decisions instead of just what they’re allowed to do.

Mechanically, players are balancing their available options each turn — deciding when to act, what actions are most beneficial in the moment, and how those decisions might affect future rounds. There is also some level of interaction between players, meaning that what others choose to do can directly impact your plans moving forward.

Gameplay:

On a typical turn, players will choose from a set of available actions that allow them to improve their position, work toward objectives, or interact with the shared elements of the game.

Turns move at a steady pace, and while individual decisions are not overly complex, they do matter over time. Players who pay attention to what others are doing will often have more opportunities to adjust their strategies mid-game.

Because of this, the game works well for groups that enjoy reacting to each other’s choices rather than focusing entirely on building something independently.

Artwork and Components:

Component quality supports the experience without creating unnecessary complexity. Visual elements are clear enough to help players understand what’s happening on the table, and the overall presentation makes it easier to stay engaged with the game from start to finish.

🎮 Gamer Leaf’s  and/or Lake’s Take:

From my perspective, this is one of those games that really depends on who you bring to the table with you.

It’s accessible enough that you can get it played with newer gamers without much trouble, but there’s still enough decision-making that more experienced players won’t feel like they’re just going through the motions. Turns move quickly, downtime stays low, and the interaction between players keeps everyone engaged throughout the game.

🪓 Barbarian Leaf’s (9 year old boy at the time of originally recorded review) Take:

I liked that you could do stuff that changed what other people were going to do.

Like, if someone was planning something, sometimes you could do something that made it harder for them, which was fun.

It wasn’t super hard to learn, and once we started playing it made more sense after the first round. I also liked that it didn’t take forever to get back to your turn.

👑 Princess Leaf’s (10 year old girl at the time of originally recorded review) Take:

I liked that it made sense what you were supposed to be doing, and it wasn’t confusing after we started playing.

It was fun because you could see what everyone else was doing, and you had to think about what you wanted to do next. I also liked that it didn’t take too long to finish, because sometimes long games are not as fun.

The Good:

✔️ Easy to teach
✔️ Meaningful player interaction
✔️ Quick turns / low downtime
✔️ Scales well across experience levels

The Other:

➖ May feel too light for heavy strategy gamers
➖ Interaction could frustrate players who prefer multiplayer solitaire
➖ Group-dependent enjoyment

Final Thoughts:

This is a solid option for groups looking for something approachable that still allows for meaningful decisions throughout the game. It’s easy to introduce, moves at a steady pace, and provides enough interaction to keep players engaged from beginning to end.

Who is this game for: 

  • Families

  • Mixed-experience groups

  • Casual game nights

  • Players who enjoy interactive gameplay

After reading or listening to Lake’s review, if this sounds like a game for you at the time of this posting Slapshot®
is available on Amazon for only $29.98. Check it out and get your copy HERE. Or even better than that you can get Slapshot® in addition to their current KICKSTARTER game Pigskin: The game of American Football inspired by Slapshot® which will be live on KICKSTARTER
until Sat, February 28 2026 9:00 AM PST, and has surpassed its funding goal of $5,000. Check it out and back it HERE.

Did you back it based on our review? Please comment below letting us know!

Do you find that you’re missing too many reviews as we drop them? Provide your name and email below and we’ll keep you in the know of what we reviewed that week as well as other hot news!!!!!



Check out Slapshot® and Columbia Games on:

            

Disclaimer: Anytime you see a link to Amazon on our site, it is another way to get your product there for the normally listed price as well as a way to support Everything Board Games and everything we’re doing here, without paying any extra. We appreciate the support!


Lake Leafty – Owner

Lake was a pharmacy tech in just about every facet you can think of including as a veteran of the United States Air Force. He’s also a husband to his wonderful wife with whom he has been blessed to be the father of 5 great children. Due to circumstances beyond his control he got thrown into the world of Tabletop gaming. As an overachiever he couldn’t just sit there quietly playing games. So he started podcasting about games in May of 2017. Ever since then has been slowly trying to grow his evil regime starting with The Giveaway Geek and now EBG.

Lake Leafty has done Reviews, News & Interviews which can be found HERE.

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