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Orgo-Life the new way to the future Advertising by Adpathway▪️ Double Seven is a new Michael Schacht design that debuted in early 2025 from French publisher TIKI Editions and is now showing up in Germany as MySeven to brand it as part of Schmidt's MyRummy game line. Here's an overview of this 2-4 player game:
MyRummy is a modern twist on classic rummy-style gameplay. You want to collect large sets of animals to score, but you're not too picky about which animals you collect, trading sets with other players in order to get ones that you can grow.
The game features eleven tiles each of eight types of animals, along with three clovers (jokers), with players starting with three random tiles in hand. At the start of your turn, if your hand is empty, draw three tiles; otherwise, draw two. Next, take as many actions as you like in whatever order, with all but one of them being repeatable:
• Start a family: Place 2+ matching animal tiles from hand in front of you to form a new family of a type you don't have.
• Expand a family: Add 1+ matching tiles (or clovers) to a family in front of you.
• Swap families: Exchange one of your families with an opponent's family of the same size.
• Claim a clover: Swap a clover in a family on the table with the appropriate matching animal tile from your hand.
• Swap two for one: Once per turn, discard two tiles face up from your hand to draw one new tile from the table, whether face up or face down.
When expanding a family, if you bring it up to seven or more tiles, claim a 7 token from the reserve. The second time you claim a 7 token, take the 77 token as well, after which each other player takes a final turn.
Image: axelian73
Score 1 point per tile in front of you on the table, as well as 1 point per 7 on tokens you've claimed. Whoever has the most points wins.
The game features eleven tiles each of eight types of animals, along with three clovers (jokers), with players starting with three random tiles in hand. At the start of your turn, if your hand is empty, draw three tiles; otherwise, draw two. Next, take as many actions as you like in whatever order, with all but one of them being repeatable:
• Start a family: Place 2+ matching animal tiles from hand in front of you to form a new family of a type you don't have.
• Expand a family: Add 1+ matching tiles (or clovers) to a family in front of you.
• Swap families: Exchange one of your families with an opponent's family of the same size.
• Claim a clover: Swap a clover in a family on the table with the appropriate matching animal tile from your hand.
• Swap two for one: Once per turn, discard two tiles face up from your hand to draw one new tile from the table, whether face up or face down.
When expanding a family, if you bring it up to seven or more tiles, claim a 7 token from the reserve. The second time you claim a 7 token, take the 77 token as well, after which each other player takes a final turn.
Image: axelian73
Score 1 point per tile in front of you on the table, as well as 1 point per 7 on tokens you've claimed. Whoever has the most points wins.
Shoot, this seems ideal for the Rummikub lovers in my extended family, but with more to consider as you shuffle tiles about, which would make it more interesting for me...yet possibly less appealing for them. Hmm...
▪️ Another "aimed at the mainstream but possibly ideal for gamer" release from Schmidt Spiele is Clear 4 from Christine and Joe Ward, who debuted in 2024 with the self-published Squirrels: The Card Game. Here's a rundown of this 2-6 player card game:
Clear 4 challenges you to ditch your twenty cards more quickly than anyone else.
To set up, each player gets twenty random cards from a deck that contains ten copies each of 1-10, as well as a few JOKER, PUSH, and CLEAR cards. Without looking at these cards, each player creates four piles of a horizontal card, a vertical card, then a face-up card, with the remaining eight cards (along with their face-up cards) forming their hand.
On a turn, you play number cards, play a special card (PUSH or CLEAR), or pass. To play number cards, you choose one or more number cards of the same value in your hand and place them on the discard pile — but only if the number is not greater than the top card on the discard pile. If you play a face-up card from the table, you reveal the vertical card underneath — and you can play that immediately if it's the same value!
Played cards in the discard pile are fanned out, and as soon as four cards of the same value are visible, the discard pile is removed from play, then the active player takes another turn.
A JOKER is any value and played alone or with other number cards. To play CLEAR, remove that card — and the discard pile —from play, then take another turn. To play PUSH, remove that card from play, then push the discard pile in front of another player, who must add all cards in it to their hand; your turn then ends.
To pass, add the discard pile to your hand.
Each horizontal card is not revealed until you try to play it on a turn. Flip it onto the discard pile. If it's a PUSH or CLEAR, carry it out like normal; if it's a number that can be played, great! If not — you guessed it — add the discard pile to your hand.
To set up, each player gets twenty random cards from a deck that contains ten copies each of 1-10, as well as a few JOKER, PUSH, and CLEAR cards. Without looking at these cards, each player creates four piles of a horizontal card, a vertical card, then a face-up card, with the remaining eight cards (along with their face-up cards) forming their hand.
On a turn, you play number cards, play a special card (PUSH or CLEAR), or pass. To play number cards, you choose one or more number cards of the same value in your hand and place them on the discard pile — but only if the number is not greater than the top card on the discard pile. If you play a face-up card from the table, you reveal the vertical card underneath — and you can play that immediately if it's the same value!
Played cards in the discard pile are fanned out, and as soon as four cards of the same value are visible, the discard pile is removed from play, then the active player takes another turn.
A JOKER is any value and played alone or with other number cards. To play CLEAR, remove that card — and the discard pile —from play, then take another turn. To play PUSH, remove that card from play, then push the discard pile in front of another player, who must add all cards in it to their hand; your turn then ends.
To pass, add the discard pile to your hand.
Each horizontal card is not revealed until you try to play it on a turn. Flip it onto the discard pile. If it's a PUSH or CLEAR, carry it out like normal; if it's a number that can be played, great! If not — you guessed it — add the discard pile to your hand.
▪️ As is typical, Schmidt brand Drei Magier Spiele has a single release: Guido Hoffman's Der geheimnisvolle Brunnen ("The Mysterious Well"):
Players explore a magical well by placing hidden imp discs inside it and slowly revealing them with a rotating whirlpool mechanism.
Each round, players take turns placing two frogs on lily pads next to the imps they believe will appear, with frogs allowed to stack on top of each other to form towers that influence scoring order. Once the whirlpool has turned and the imp disc is visible, players score points by checking which frogs are correctly placed; those next to revealed imps earn cards with gold coins, awarded in the order the frogs were stacked, while frogs in the wrong place earn nothing.
After each round, frogs are returned, the next player becomes the starting player, and a new imp disc is placed in the well. The game continues for three rounds (or more if desired), and in the end whoever has the most gold wins.
Each round, players take turns placing two frogs on lily pads next to the imps they believe will appear, with frogs allowed to stack on top of each other to form towers that influence scoring order. Once the whirlpool has turned and the imp disc is visible, players score points by checking which frogs are correctly placed; those next to revealed imps earn cards with gold coins, awarded in the order the frogs were stacked, while frogs in the wrong place earn nothing.
After each round, frogs are returned, the next player becomes the starting player, and a new imp disc is placed in the well. The game continues for three rounds (or more if desired), and in the end whoever has the most gold wins.
▪️ Designer Sophia Wagner's game Lecker Lava was a Drei Magier Spiele release in 2023, and she has a new release from Schmidt that seems like it could have fit that brand — Turm der Tiere, for 2-4 players:
You want to re-unite the animal couples that have been separated by a magician's spell and forced to live hidden away in different rooms.
The tower has three levels of playing area, and to set up, you shuffle the green, blue, and pink tiles face down, then place them at random on the appropriate level.
On a turn, roll the die, then move your figure. If you land on a face-down tile, use the mirror to peek at the revealed tab to see which animal is inside the room — or perhaps you'll find a staircase instead, which allows you to travel between the tower levels. As you find couples, you're rewarded with gemstones, and whoever ends up with the most valuable collection wins.
The tower has three levels of playing area, and to set up, you shuffle the green, blue, and pink tiles face down, then place them at random on the appropriate level.
On a turn, roll the die, then move your figure. If you land on a face-down tile, use the mirror to peek at the revealed tab to see which animal is inside the room — or perhaps you'll find a staircase instead, which allows you to travel between the tower levels. As you find couples, you're rewarded with gemstones, and whoever ends up with the most valuable collection wins.
▪️ Aside from these titles, Schmidt Spiele has a couple of spin-off titles from existing game lines — Auch schon clever: Dschungelparty from Wolfgang Warsch and DOG: Avatar — a new edition of a 27-year-old Wolfgang Kramer design, Greif zu!, and three German-language editions of previously released games: Gardlings, Kavango, and Qwirkle Flex, although the latter barely qualifies as released in the United States thanks to a hundred copies sold at Gen Con 2025.

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