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Orgo-Life the new way to the future Advertising by AdpathwayHere's an overview of this 2-4 player game:
Winter is coming, so it's time to head south!
In this game, players maneuver their birds to ideal starting points for their great migratory journey, whether that's at the front of the flock or nestled somewhere amongst their companions. To set up, shuffle three birds for each player with three neutral birds, then place them at random on the rows of the game board.
On a turn, you either take one of the four standard actions — with the cost of an action increasing for each subsequent player — or pay the cost of a a maneuver card in hand, then play it. The standard actions allow you to swap adjacent birds, add a new bird to the flock, or take a new maneuver card, whereas the maneuver cards let you swap distant birds or take unique actions. (You can pass as well, but that still has a cost.)
Once all players have exhausted their action cubes, the first bird in each column lands. The more birds you land at once, the more you score — with a bonus if you land a male and female pair at the same time. What's more, you can use maneuver cards to score birds still in flight should they be in ideal positions. After the first and second rounds, move birds in flight forward, then fill gaps with birds from the deck. After three rounds, whoever has the most points wins.
In this game, players maneuver their birds to ideal starting points for their great migratory journey, whether that's at the front of the flock or nestled somewhere amongst their companions. To set up, shuffle three birds for each player with three neutral birds, then place them at random on the rows of the game board.
On a turn, you either take one of the four standard actions — with the cost of an action increasing for each subsequent player — or pay the cost of a a maneuver card in hand, then play it. The standard actions allow you to swap adjacent birds, add a new bird to the flock, or take a new maneuver card, whereas the maneuver cards let you swap distant birds or take unique actions. (You can pass as well, but that still has a cost.)
Once all players have exhausted their action cubes, the first bird in each column lands. The more birds you land at once, the more you score — with a bonus if you land a male and female pair at the same time. What's more, you can use maneuver cards to score birds still in flight should they be in ideal positions. After the first and second rounds, move birds in flight forward, then fill gaps with birds from the deck. After three rounds, whoever has the most points wins.
Fun fact: In 1998, Clementoni released a Wolfgang Kramer game called Über den Wolken that has players trying to land their planes through a fog of clouds at specific German geographic features and locations.
▪️ Another new Zoch title is Tobias Tesar's Käpt'n Memo, which was demoed at Berlin Brettspiel Con in mid-2025.
In this 2-5 player game, players take turns being the captain of a ship that sails in a sea conveniently sized at 7x7 tiles, with all other players being sailors on this ship. The captain starts the ship on a perimeter space, reveals the tile in front of the ship, possibly claims it, then places the ship in the orthogonal direction it will sail next. At this point, all sailors can keep going, jump ship (scoring 1 doubloon for each treasure revealed on this voyage), or mutiny.
Why would a sailor mutiny? Because the sea contains dangers, and while the first encounter with one of the six types of danger is harmless, a second encounter will capsize the ship. If the ship sinks immediately after a mutiny, the mutinous sailor is rewarded for being more on the ball than the captain; if not, that sailor is tossed overboard.
A voyage ends when a captain hits a danger a second time or when a fifth treasure is revealed; in the latter case, the captain keeps three treasures (worth 2 doubloons each) and all sailors still on board receive a barrel (worth 5 doubloons). Aside from treasures, captains can pick up rubies found at sea (?), but only if they've already encountered as many treasures as the number of rubies found. Fill all gaps in the sea with tiles from the reserve, then sail again with a new captain. Keep sailing until you can't fill the sea, then see who has scored the most doubloons and floating rubies.
▪️ The third Zoch release at SPIEL Essen 25 will remain a mystery until the Messe opens and folks arrive at the booth. Zoch has been doing this for a couple of years now, and I can appreciate the idea of wanting to surprise fair patrons, while at the same time being annoyed that I can't mentally check off the Zoch box in my SPIEL prep list. Makes me think of a Zoch-appropriate kids song: "Nobody likes me, everybody hates me, guess I'll go eat worms..."

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